The customer is a neurotechnology company specializing in patient rehabilitation.
The customer is a neurotechnology company specializing in patient rehabilitation.
A set of games that replicate and replace the exercises used to rehabilitate patients.
The application had to recognize the body posture of the patient and use the user’s gestures as inputs for the games. Due to the medical environment, the application needed to run on very low specification machines.
The models used in the application were made with a very low polygon count, while keeping in mind the clients requests.
A Kinect camera was used to capture the user’s postures and gestures and use them as inputs for the games.
Textures were compressed and combined in order to keep the performance requirements low.
A comprehensive customization panel was created for each of the games so the client can customize the application for individual patients and also for enhancing the visuals when the hardware is upgraded.
We’ve worked closely with the medical team to ensure the product respects the requirements of the exercises. The games were built to meet user needs with a deep understanding of the neuro therapeutic context. Every application uses the Kinect camera as input allowing the player to grab onto object in order to reach his/her goal. The final product respects the steps of the exercises required for rehabilitation. Gesture and posture recognition are highly precise and is used as input for the exercises. It improves hand eye coordination, reaction time and cognitive skills.
Games as Therapy Tools
Versatile active gaming experience
Aid in patient recovery
Allows the player to grab onto object in order to reach his/her goal.
Improves eye-hand coordination, reaction time and cognitive skills.
Develops rational thinking
Prepares the patient for re-entering day to day life.
Sharpens cognitive skills
Helps the patient with locomotive functions and decision making by using the Kinect camera as input.