The customer is a video game publisher.
The customer is a video game publisher.
Real Time Strategy Multiplayer Card Game for Mobile where the users can deploy their troops strategically on the map and Siege their opponent’s Castle Towers. Also, collects cards and unique characters with special abilities to unlock new strategies in order to become the best warrior.
The application had to run on a wide variety of mobile devices and leading operating systems.
Getting a real-time multiplayer game up and running successfully on different internet connections.
In order to keep the performance requirements low, the models were rendered in 2d sprites. The animations and orientations are controlled through the code.
Back-end was setup to sync the application between devices and speed up the client side as necessary in order to ensure both devices are synced. Modifications in the application can also be made from the back-end, allowing the client to update, patch and tweak the game as necessary.
• Good graphics with low hardware requirement
• Complex back-end that can both sync the users and make modifications to the application
We provided a consistent and stable solution for running a successful real-time multiplayer game. From a technical perspective, that means designing a fun game that will consistently connect players to people on their gaming level – all while avoiding lag, crashing and disconnection. The final product stands out through its visual designs.