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Unity

Real-Time Strategy Multiplayer Game

THE CUSTOMER

The customer is a video game publisher.

THE REQUIREMENTS

Real Time Strategy Multiplayer Card Game for Mobile where the users can deploy their troops strategically on the map and Siege their opponent’s Castle Towers. Also, collects cards and unique characters with special abilities to unlock new strategies in order to become the best warrior.

THE CHALLENGE

The application had to run on a wide variety of mobile devices and leading operating systems.

Getting a real-time multiplayer game up and running successfully on different internet connections.

Case details

Client name:
Firebyte Games
Completed:
500 hours
Category:
Unity development, Firebase

In order to keep the performance requirements low, the models were rendered in 2d sprites. The animations and orientations are controlled through the code.

Back-end was setup to sync the application between devices and speed up the client side as necessary in order to ensure both devices are synced. Modifications in the application can also be made from the back-end, allowing the client to update, patch and tweak the game as necessary.